![]() ![]() I was thinking about something like the windrunners logo (something that everybody recognizes) but maybe i'll look a little further for something more "global" (maybe). GLYPH CHESS RULEBOOK DOWNLOADI'm new and i don't actually know if the size (and resolution) that is shown in the post is the one that is saved when you download it, anyways if that happens just ask me for my e-mail and i'll send you the originals.Īlso, i will be working on some back stuff (i don't know how it's named, i'm spanish). I would like to post the images in their original size (5cmx7cm i think) so it doesn't affect the resoultion, but i don't want to be banned away. and playĮdit: so i just realized i made a terrible mistake, colors! i painted the cards, so if someone wants to print them, they can play easily. This is my first post, and i'm not that good at english, so sorry for that. Hope you enjoy. I wanted to share it cause i loved the idea and i just had to take them higher, and once i did i didn't want them to just stay in there. Also, i inverted the position of attack/life stats (it really just came out like that) and give them that wooden theme that makes them look like the in-world game is supposed to look. Tower and king are the glyphs from dalinar's banner, squire and knight are nan and sas (nothing special), soulcaster is transformation glyph, general is some strange-named one that means "high" and scout the one that means "storm". Using your game, your stats and your rules, i searched for some more accurate glyphs, and made this. Well i know this post is pretty old, but when i saw it i said naww, did someone really cared about creating this? Stormlight is a real good series, and the idea was really good so, i tried to take it a little further. Note: All the glyphs were created using the alphabet in one of the pictures in book 3. (1x) King: 10 Health, 5 Attack, This card is immune to the soulcaster, If this card is captured, you lose. (1x) General: 6 Health, 3 Attack, All adjacent allies gain +1 Attack while the general is uncaptured. (1x) Soulcaster: 3 Health, 1 Attack, Before you place a card, you may soulcast: Pick an adjacent enemy, if you have that card in your hand, you remove the opponent's card from the game and replace it with your card of the same rank. (1x) Scout: 3 Health, 1 Attack, You may reposition this card to any legal space after you place your card. If it's one of the last 2, then the player whose cards were captured loses, otherwise the player with the most uncaptured cards on the field wins. If the health value of the card is less than or equal to the combined attack of all enemy cards touching it (diagonally adjacent is not touching), then you flip that card face down, capturing it. The game ends when either both players run out of cards, one player loses all their cards on the field, or one player loses their king. Each card has an health value and an attack value. Starting with the first player, each player alternates placing cards down adjacent to an already placed card. ![]() The rest of the cards are placed in your hand (your barracks), giving each player 10 cards. The battlefield starts with 4 cards laid out in a 2x2 pattern, with each player having 2 squires. ![]() Anyways, I based it off of playing cards down next to each other (esp. Secondly, I made a game! It's based off of a game that was played in Oathbringer, and other than who was playing it, it has no spoilers. I don't think that the name was mentioned at any point. Was played by the Singers when they captured Kaladin? ![]()
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